Trap
ContinuousVoid Launch
Archetype:
Infernoid
View:
3265
During each of your Standby Phases: You can send up to 2 "Infernoid" monsters from your Deck to the Graveyard. If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard.
Void Launch — Power Evaluation
Final Score: 42 ± 8 · Confidence: Medium
- Intrinsic: 41 · Deck: 42 · Meta: provisional
- Primary role: Combo enabler · Secondary: Utility
Why it scores here
Void Launch is a continuous Trap that, each of your Standby Phases, can send up to 2 Infernoid monsters from Deck to the Graveyard, which is a graveyard-filling engine for the Infernoid archetype (verified from card text). It is removed by its own text whenever you control a non-Infernoid monster, so its uptime is conditional and it cannot be used in mixed-archetype boards. No combo or guide evidence exists, so the conversion value is inferred from text alone and kept modest. The score is driven by its low interaction, zero material value, and conditional self-destruct; the Infernoid deck presence (3 decks, all 1 copy, Infernoid partners) confirms a real home but does not raise the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | A set Continuous Trap that is live every Standby Phase once on the field, and it is in 3 of 3 sampled decks, all Infernoid-linked (observed; the activation timing is verified from text, the reliability of getting it on the field is inferred). |
| Combo & Conversion | 40 | Mills up to 2 Infernoids per Standby, which feeds graveyard-based Infernoid lines, but no combo boards were supplied to confirm what it converts into (inferred). |
| Resource Economy | 45 | Converts deck cards into graveyard cards at no cost, which is not card advantage and returns nothing on its own (verified from text, inferred for value). |
| Effect & Interaction | 5 | The card has no negation, removal, or disruption effect of any kind (verified from text). |
| Material Utility | 0 | It is a Trap, so it cannot be used as Level, Rank, Link, or any other material (verified from card type). |
| Resilience & Flexibility | 35 | A single Trap that is removed whenever you control a non-Infernoid monster, and it has no recovery route in the evidence (verified from text, inferred for resilience). |
| Deck-Building Efficiency | 60 | One copy in each sampled deck with no garnet or lock, but the self-destruct condition restricts non-Infernoid monsters (observed for copies, verified from text for the restriction). |
Calculation
Weight profile: 0.7 Combo enabler + 0.3 Utility. Intrinsic ≈ 41, Deck ≈ 42, Meta = provisional. Modifiers: Self-destruct restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Graveyard-filling engine: sends up to 2 Infernoid monsters from Deck to GY each Standby Phase (verified from text)
- Low cost to run: one copy in each sampled deck, no garnet or lock (observed)
- Consistent Infernoid home: 3 of 3 sampled decks, with Infernoid partners at 100% co-occurrence (observed)
Weaknesses
- No opponent interaction, negation, or removal (verified from text)
- Cannot be used as material (verified from card type)
- Conditional self-destruct: any non-Infernoid monster you control removes it (verified from text)
- No combo or guide evidence to confirm what the GY fuel converts into (gap)
Counters / choke points
- Your own non-Infernoid monster, which removes the card through its own text (verified from text)
- Opponent trap or card removal that destroys a face-up Continuous Trap (inferred)
Best use
Combo enabler: GY filler for Infernoid lines in pure Infernoid boards. Decks: Infernoid decks that want graveyard fuel each Standby Phase. Suggested copies: 1.
Evidence & gaps
- Verified: Continuous Trap: each of your Standby Phases, up to 2 Infernoid monsters can be sent from Deck to GY; Self-destruct: sent to GY if you control a non-Infernoid monster; Trap card type, so it cannot be material; No negation, removal, or disruption effect in the text; Present in 3 of 3 sampled decks, 1 copy each, all with Infernoid partners
- Observed: Deck sample: 3 decks, 1 copy each, main deck in all 3, 2 gameplay types; Infernoid partners at 100% co-occurrence across the sample
- Inferred: Graveyard fuel supports Infernoid GY-based lines; Trap destruction can remove it before it generates value; Consistent Infernoid home but a narrow archetype fit
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): inclusion % is from the 3-deck sample only decks sample is small (3 decks), so deck synergy is weakly grounded rulings unknown for the interaction between the Standby trigger and the self-destruct condition






